Task
Duration
Shots
Shot 1 carries the style and opening composition and takes no timestamp. Every later shot needs a strictly increasing cut time inside the duration.
Reference labels
Define every tracked item on its own line. <Subject N> for reusable
visible content, <Picture N> for a concrete frame or composition anchor,
<Video N> for whole-video relationships, <Audio N> for copied or
referenced audio.
summary
retention_analysis
One line per referenced item: fully_preserved, partially_copy,
reference, or transferred.
detailed_description
Playback order, as explicit as possible. Not a plot summary and not a list of reference relationships.
overall_soundscape
1β4 sentences. Ambience, physical action sounds, non-verbal human sounds.
Dialogue, singing and diegetic music belong in the description, not here.
N/A only for deliberate total silence.
non_diegetic_music
1β3 sentences. Instrumentation, tempo, rhythm, dynamics. No abstract mood words and
no explaining the emotional function. Anything the characters can hear is diegetic and belongs
in the description. N/A if there is none.
Presets
The worked examples from the official guides.
Prompt
Checks
Where this goes
The studio builds the prompt; it does not generate video. Feed the output to any H3 deployment.
- multimodalart/minimax-h3 β the open weights, unquantized, on ZeroGPU
- A local
SGLang/vLLM/diffusersdeployment of H3-Base (4 GPUs, BF16) - The MiniMax platform API
video-generation-v2-createβ the only route toH3-Regenerate-2K2K output, which is not open-sourced